Spiderman: WOS Review

I have been pumped to get Spiderman: Web of Shadows. Videos were sweet and the game play looked like fun, but after this review, I might have to pass.
Early last year, I stated that Spider-Man 2 was one of my favorite PlayStation 2 games of all time. Think about that for a second — all time. Now, I’m not telling you that it’s a better game than God of War, Shadow of the Colossus, or any of the other hundreds of great games Sony’s console brought us; what I’m saying is that Spider-Man 2 was one of my favorite games to play. Even after I had bested Doc Ock, I could swing around New York and stop crimes, gather collectables, and take in the city that never sleeps. At the time, I thought the game had laid out the perfect blueprint of what a superhero game should be, and I believed that Activision got it and would expand the idea when the next generation of systems came around.
As Spider-Man 3 and Spider-Man: Friend or Foe proved, that didn’t happen. Rather than tweak and expand a formula that was fun but flawed, Activision let the webhead slip into worse and worse titles. Now, Spider-Man: Web of Shadows is upon us, and while it’s no where near the slap in the face that Spider-Man: Friend or Foe was, it’s got nothing on Spider-Man 2 either.   Ign gave it a 5.7/10 from ign.com. Amazing and I though that this game was going to be great.


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